![]() ![]() But now, over three years since the release of the original, a lot of the gameplay seems lacking. The original No More Heroes was an off-the-walls, entertaining game which was a welcome addition to Nintendo’s casual-heavy game library. There’s not really a whole lot more that needs to be said about this Wii port. Money which you spend in order to face the next assassination mission, which is itself yet another series of button mashing. Sounds tedious, right? Going from the overly bloody decapitations and slicings of hundreds of enemies to the boring tasks of city life is pretty disappointing, especially when you realize just how many of these side jobs you will have to take in order to save up money. These consist of incredibly mundane tasks, such as collecting fallen coconuts, working a gas station, and mowing the lawn. Anyway, this repetitiveness flows out from the main game into the many sidequests the game forces you into in order to earn enough money to enter the next assassination mission. Some of these enemies are killed via strange minigames, but for the most part each mission has you mashing that attack button until you are sick of it or your thumb falls off.ĭid I mention repetitiveness? Did I mention repetitiveness? Did I mention…Oh, right. By the time you face each boss, you will have killed dozens of goons along the way, all of whom are carbon copies of one another. ![]() ![]() Boss battles will consist of largely the same thing, with the added necessity of dashing out of the way of oncoming unblockable moves. Though you can push enemies back and use the occasional wrestling move, most of your time will be spent mashing the Move/attack button and waiting for the onscreen prompt to perform the finishing move. These work against blocks of opposing types. As mentioned, you hold the Move controller up or down to set the height of your attack. The main problem with Heroes’ Paradise is repetition. Someone really dropped the ball when porting this game over, because big, easily repeatable bugs such as these should not have gone undetected and unfixed. Hit a passing car or turn too sharply in Travis’ motorcycle, and you can suddenly find yourself stuck in a curb or lightpost. Speaking of getting stuck, that’s one thing that can and will happen far too often. It all feels like a game that is stuck in the last generation of sandbox games. The people walking around in this city are lifeless until you try to run them down it’s then where they become completely brain-dead and just run perpetually, usually into walls or your motorcycle or a curb they’ve somehow managed to get stuck to. There’s a lot of streets that look the same as others, the beach, and a small freeway, but that’s pretty much all there is. The world of Santa Destroy, California is pretty bland. This includes at what angle you are attacking, which is largely irrelevant since the game only distinguishes between “high” and “low” moves. You use the navigation controller or a DualShock in one hand to move Travis Touchdown and perform a few moves, and control the beam katana with the Move controller. Considering the original was created with the Wii’s nunchuck in mind, this is one game that you may prefer playing with the Move controller instead. One difference in this release is that the game can now be played with a regular game controller. Loading times are relatively short, and the charm of the menus with their old-school beeps is a nice touch. It is highly stylized, and kills are presented in all their bloody glory. Regardless, the game’s art style still comes through without much issue. Maybe this is because the Wii is not HD, and because of this perhaps its assets were never originally designed to be displayed at higher resolutions. The graphics look okay, but are definitely not of the same caliber of most other games on the system. The game has since been re-tooled and upscaled for the PlayStation 3. When the original No More Heroes released on the Wii, it of course was not in HD resolution. Outside of the main storyline, however, there isn’t much else to learn about. The story is pretty bizarre, but definitely feels like something out of the mind of Suda51. It’s now either kill or be killed as you try to rank up to become the number one assassin in the world. When you run out of money with which to purchase video games, you take a job to kill an assassin, and are forced into the United Assassins Association. In case you may not know, in Heroes’ Paradise you play as Travis Touchdown, a 27-year old otaku (think Japanese “geek.”) living in the fictional city of Santa Destroy, California. ![]()
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